Monday, September 30, 2013

League of Legends - Patch 3.12 Notes





Source:http://beta.na.leagueoflegends.com/en/news/game-updates/patch/patch-312-notes-0
Important note on 3rd party apps!
Due to some of the changes made this patch, using 3rd party applications has a higher risk of crashing your game. If your game is crashing, please try updating or uninstalling any applications you use alongside League of Legends. Now back to our regularly scheduled patch note programming…


General

  • We took Sight and Vision Wards into the shop for a model and texture update. The new wards function in exactly the same way as before, but look much prettier
  • We've also revamped ranged minion attack particles. The new particles have trails that show the direction they're traveling in, giving players more information when quickly looking for minion aggro indicators

Skillshots
Context: Skillshot missiles fired from brush or the fog of war sometimes don't register on the receiving player's screen until they've landed, leading to sad and bewildered champions. This fix ensures missiles are registered faster, giving players the chance to react and realize they're being attacked.
  • Skillshots fired from fog of war should appear on the enemy's screen sooner if their champion is in the path of the missile

Thursday, September 26, 2013

Jinx, the Loose Cannon, Revealed!

Jinx, the Loose Cannon, revealed

Fire up your minigun and take aim with a massive death launcher as Jinx, the Loose Cannon. Packing major attitude and equipped with a cornucopia of carnage, Jinx is a marksman primed to leave your foes marked for demolition.

Monday, September 16, 2013

New Champion Rotation

New champion rotation (Season three: week 33)


World Championships Group Stage - Day 1 Observation and Thoughts


While I'm currently pretty strapped for time with university and my other projects, I made sure I was able to tune in to at least some of the world championship games that happened last night. For the most part, many predictions were correct when determining the outcome of the matches but there were still a few surprises.

Monday, September 9, 2013

Friday, September 6, 2013

Support Champions - Overview Part 1 (Sona & Thresh)


Sorry for the lack of posts lately, with school starting back up I've found my time a bit limited but will try to have at least one blog post a week and one video uploaded to our youtube channel. Without further ado, this post will take a brief overview of some of the champions who fit into the support role and give a brief description of their pros, cons, and general play style of the champions.

Tuesday, September 3, 2013

League of Legends - Patch 3.11 Notes

Source: http://beta.na.leagueoflegends.com/en/news/game-updates/patch/patch-311-notes

Champions


Draven
Summary: Draven’s passive will now consume all stacks on kill to grant bonus gold, although the gold granted per stack has been reduced by 1. Additionally, Draven’s passive will grant at least 50 bonus gold per kill.
Context: Considering Draven is obviously the greatest champion ever in League of Legends, his new League of Draven passive feels a little flat right now. We’re looking at ways of making his Adoration mechanic more rewarding - both functionally and visually – during late game and multikills.
League of Draven
  • Now grants a base 50 Gold bonus upon killing an enemy champion (from 0)
  • Now consumes all Adoration stacks on kill to reward Draven with Gold (previously only consuming half)
  • Gold per Adoration stack consumed reduced to 2 (from 3)
  • Visuals and sounds for League of Draven play on every Draven kill, instead of only playing on kills which consumed a large number of stacks